Wine 1.9.8 Development released

Wine 1.9.8 Development version recently released, comes with a number of new features, improvements and bugfixes. This latest release now comes with more work towards the WineD3D command stream; More support for Shader Model 5 shaders; C++ exception handling on x86-64; Bug fix update of the Mono engine; More WebServices reader support; Support for gradients in metafiles; Improved table formatting in WinHelp; and various bug fixes. Wine 1.9.8 Changelog Bug fixes army men hangs on black screen AvsP Preview window fails to load Multiple DirectX10 games need Texture2D DXGI_FORMAT_R24G8_TYPELESS format support for stencil operations (Battlefield Bad Company 2, Warhammer 40k: Kill Team) MJ’s Help Diagnostics crashes on startup (app provided MonitorEnumProc callback relies on ECX = lprcMonitor) Office 2010 font embedding when exporting to PDF AMD Demo – Whiteout crashes with null-ish pointer read after dxgi_output_GetDisplayModeList Simutronics ‘StormFront.


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